Natsuvale — rough work-in-progress
- Game build — title → class pick → areas (placeholder rooms; final environment art not integrated yet). WASD move, Space jump, Shift dash, J attack, Esc pause. Dev build hotkeys are off.
- Environment look-dev — Blender-rendered 3/4 Mossfall direction being pushed toward the final look.
- Music audition — title, areas 1–4, Bellwarden boss.
- SFX audition
- Sprite viewer — Rill + enemies.